Sepehr Vaez Afshar has a Software Engineering background in the undergraduate degree moving to Architectural Engineering. Recently, he is studying for his master’s degree at the İTÜ in Landscape Architecture, merging his interest in computer science with his knowledge of architecture. Sepehr continues his research on serious games in cultural heritage and virtual environments in digital games. He is currently Co-Founder of OyuNest Inc. related to the digital games’ production process.
M.Sc. – Landscape Architecture [GPA: 3.83/4.0] | 2019 - Still Studying Istanbul Technical University, Istanbul, Turkey Thesis Topic: Developing a cloud-based design tool for virtual landscape in digital games. B.Sc. – Architecture [GPA: 3.89/4.0] | 2015 - 2018 Islamic Azad University Urmia Branch, Urmia, Iran GPA ranked the highest among the class of Architectural Engineering at the University. Final Project: ARTech Startup, an innovative platform linking Augmented reality to internal and external architecture. (Awarded at Techstar’s Startup Weekend)
• Eshaghi, S., Afshar, S. V., & Varinlioğlu, G. (2021). THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran. 9th ASCAAD 2021, 1, 306–316. • Vaez Afshar, S., Eshaghi, S., & Örnek, M. A. (2021). A Game-Based Tool for Freshmen Design Students During the Pandemic Distance Learning. 4th International Symposium on Art and Design Education, 1, 77-83. • Vaez Afshar, S., Eshaghi, S., Varinlioğlu, G., & Balan, Ö. (2021). Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage. eCAADe 39, 2, 273-280. • Vaez Afshar, S., Eshaghi, S., & Aytaç, G. (2021). SU: A Serious Game for Water Management - Based on Istanbul. 25th SIGraDi. [Not Published] • Varinlioğlu, G., Vaez Afshar, S., Eshaghi, S., Balan, Ö. (2022). GIS-Based Educational Game through Low-Cost Virtual Tour Experience. CAADRIA 2022 [Ongoing] • Eshaghi, S., Vaez Afshar, S., Ansari, P., & Örnek, M. A. (2022). CarbonCut - A serious game for educating carbon emission reduction focusing on the role of vertical gardens. CAADRIA 2022 [Ongoing]
• Eshaghi, S., Ikhwan, K., Vaez Afshar, S., & Korkmaz, S. (2021). Dijital Oyun Endüstrisi İçin Online Platform Tasarım Aracı, TÜBİTAK 1512 - Girişimcilik Destek Programı (BiGG), Istanbul, Turkey • Eshaghi, S., Ikhwan, K., Vaez Afshar, S., & Korkmaz, S. (2021). Dijital Oyun Endüstrisi için Sanal Ortam Tasarım Aracı, İTÜ Çekirdek 2021, Istanbul, Turkey
2021: Ivan Petrovic Prize, eCAADe 2021 Conference, Novi Sad, Serbia 2021: Best Presentation Award, ASCAAD 2021 Conference, Cairo, Egypt 2019: 1st Place, Shetab [Entrepreneurship] Event of Azerbaijan, Urmia, Iran 2018: 1st Place, Shetab [Employment & Tourism] Event of Azerbaijan, Urmia, Iran 2017: 2nd Place, Tabriz Startup Weekend [Powered By Google], Tabriz, Iran 2017: 3rd Place, Ardabil City Management & Services Competition, Ardabil, Iran
2021: Gamification Workshop [Workshop Instructor], Master course, İzmir University of Economics, Turkey 2021: Twine Platform Workshop [Workshop Instructor], Master course, İzmir University of Economics, Turkey 2019: Hamfekr Entrepreneurship events [Designer & Event manager] 2018: West Azerbaijan Science & Technology Park [Mentor & Workshop Tutor] 2018: Good Architecture Programme [Leader & Designer]
TÜBİTAK (The Scientific and Technological Research Council of Turkey) 1512 Capital Support Program.
An online platform that dives into product engagement with 3D and Augmented Reality.