Sepehr VAEZ AFSHAR

Digital Heritage

Serious Game

Digital Fabrication

Sepehr VAEZ AFSHAR

Digital Heritage

Serious Game

Digital Fabrication

Articles

1. Mostafavi, S., Mehan, A., Eshaghi, S., Afshar, S. V., Stuckemeyer, J., Howell, C., & Etemadi, A. (2023). Co-production of Liminal Spaces: Tectonics and Politics of Socio-Environmental Justice in Urban Thresholds, In book: Venice 2023 Architecture Biennial: Time, Space, Existence, Publisher: European Cultural Center, Venice, Italy.

2. Vaez Afshar, S., Eshaghi, S. (2023). Leveraging Landscape Architecture and Environmental Storytelling for Next-Generation Gaming Experiences: A Holistic Approach to Virtual World, 11th International Conference of the Arab Society for Computer-Aided Architectural Design, ASCAAD 2023 (Accepted)

3. Vaez Afshar, S., & Hadighi, M. (2023). Revolutionizing Historic Preservation: Analyzing Henry Trost's Buildings Using Data Gathering, Mining, and Visualization Technologies, The Association for Preservation Technology Journal, APT23. (Accepted)

4. Vaez Afshar, S., Eshaghi, S., & Hadighi, M. (2023). The Union Depot Journey: Raising public awareness for the preservation of registered historic buildings through educational games, 9th eCAADe Regional International Symposium, RIS2023, Tallinn, Estonia.

5. Eshaghi, S., Vaez Afshar, S., & Hadighi, M. (2023). A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation, ARCC 2023 International Conference, The Research-Design Interface. (Awarded)

6. Vaez Afshar, S. (2023). A Virtual Tour of Anatolian Caravanserais with Historical Puzzle, TTU 22nd Annual Graduate Student Research Poster Competition, Texas Tech University, USA. (Poster)

7. Vaez Afshar, S., Aytaç, G., Eshaghi, S., & Vaez Afshar, S. (2022). Online Footprint - A serious game for reducing digital carbon emission, International Conference of the Ibero-American Society of Digital Graphics, SIGraDi 2022. DOI: 10.19083/978-612-318-444-5

8. Aytaç, G., Aluçlu, G., Dalay, L. & Vaez Afshar, S. (2022). Around Water: A Research-Based Landscape Design Studio. Journal of Design Studio, Landscape Research, 35-50. DOI: 10.46474/jds.1074495

9. Vaez Afshar, S., Eshaghi, S. & Kim, I. (2022). Pattern Analysis of Virtual Landscape within Educational Games. Journal of Digital Landscape Architecture: HYBRID: Analog + Digital = The next normal, DLA 2022, 435-442. DOI: 10.14627/537724042

10. Varinlioğlu, G., Vaez Afshar, S., Eshaghi, S., Balaban, Ö., & Nagakura, T. (2022). GIS-Based Educational Game through Low-Cost Virtual Tour Experience. 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Post Carbon, CAADRIA 2022, 1, 69-78. DOI: 10.52842/conf.caadria.2022.1.069

11. Vaez Afshar, S., Aytaç, G., & Eshaghi, S. (2021). SU: A Serious Game for Water Management - Based on Istanbul. XXV International Conference of the Ibero-American Society of Digital Graphics, SIGraDi 2021, 523-532. DOI: 10.5151/sigradi2021-205

12. Vaez Afshar, S., Eshaghi, S., Varinlioğlu, G., & Balaban, Ö. (2021). Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage. 39th International Conference of Education and Research in Computer Aided Architectural Design in Europe: Towards a new, configurable architecture, eCAADe 2021 (WOS), 2, 273-280. DOI: 10.52842/conf.ecaade.2021.2.273 (Awarded)

13. Vaez Afshar, S., Eshaghi, S., & Örnek, M. A. (2021). A Game-Based Tool for Freshmen Design Students During the Pandemic Distance Learning. 4th International Symposium on Art and Design Education: Art and design during and after the Covid-19 Period, Başkent University.

14. Eshaghi, S., Vaez Afshar, S., & Varinlioğlu, G. (2021). THE SERICUM VIA: A Serious Game for Preserving Tangible and Intangible Heritage of Iran. 9th International Conference of the Arab Society for Computer-Aided Architectural Design, ASCAAD 2021, 306-316. (Awarded)